
Idle MMORPG
Idle Echoes
Build a fighter, send it out, close the tab. It keeps killing, looting and leveling, and every zone outside town is open PvP.
Cross-play
Same Echo, in your pocket
Start a run on your laptop and check on it from the bus. It's one character on every screen, and the fight runs on our server, so closing the app never stops it.
- BrowserPlay now
- iOSInvite-only testing
- AndroidInvite-only testing
How it works
Three things to know

It fights for you
No rotations, no APM, no buttons to mash. You build the thing and it does the fighting.

It runs without you
Close the tab, go do something else. Come back to a full bag and a couple of levels, or to the news that your Echo died out there without you.

Everyone can reach you
Every zone outside town is open PvP. There's no flag to switch off and nowhere to hide.
The fight
You build the fighter
You'll never press an attack button. You choose the gear, stats and weapon, how deep to push and when to bail, and the one thing you ever time is the big hit a dungeon boss or a duelist winds up.

Legendaries
Every one has a name
Each one has its own name and its own art, and gold can't buy one. They drop out in the zones, mostly off bosses, or you echo a copy off a player who has one.
Resonance
They're wearing your next upgrade
Nothing spills out of a corpse here. Whatever you're fighting is wearing its loot, you can see it mid-fight, and you call the piece you want before the kill. Focus it and the odds double. Most fights give you nothing. Then one hands you the sword that was just hitting you.
Build decisions
Your weapon is an ability
Every greatsword Sanctions. Every axe goes berserk. It comes with the weapon type, guaranteed, so picking one is a build choice and not a lottery ticket.

The world past the wardstone
Ten zones, ten difficulties each
Every zone has ten difficulties, each one deeper and worse than the last. Better gear, richer veins, nastier things guarding both. Conquer a zone's last difficulty and the next zone opens.
Duskfall RuinsZone 1
The Ashen WastesZone 2
The Frozen ExpanseZone 3
The Sunken DepthsZone 4
The VeilZone 5
The Storm PeaksZone 6
The Blighted ReachesZone 7
The Shattered PlaneZone 8
The Abyssal CourtZone 9
The Eternal RuinZone 10
And what lives there
Ash Revenant
Ember Hound
Forge Golem
Glacial Warden
Rime Brute
Coherent Wraith
Pyre Wraith
Lich

Open world PvP
Town is safe. Nowhere else is.
The world decides when two players meet, not you. No flagging, no safe server, no opting out short of staying in town. Lose and your PK rating takes the hit, and whoever beat you might walk off wearing a copy of your sword.

Dungeons
Nothing's yours until you walk out
Take a key off a boss and go down with up to two friends, or hire echoes of real players for the empty seats. When a boss winds up its big hit, a tap at the right moment turns it aside.
One key, three seatsOr go alone. The dungeon doesn't get any easier for it.
Walk out or push onThe party votes at every gate. A wipe loses the whole haul.
Jewelry lives hereRings and amulets drop nowhere else.

The Echo Arena
Choose your fight
Out in the zones, PvP finds you. In here you go looking: pull a board of challengers in your rating band and pick your fight. Your Echo defends the ladder while you're asleep too, so climbing it means people come for you.
Five ticketsOne every two hours, awake or not.
Weekly gloryThe ladder resets Monday.
Five divisionsYour band is your opponent pool.


Not every fight is on the map
Some doors only open once you've earned them. You'll know when you're ready.
Fair questions
When do I get a key?
Keys go out in waves, and each wave is bigger than the last. Join the queue and you get one letter when yours opens. Someone in the Discord can often get you in sooner.
Is it really free?
Yep. It's in closed testing right now, so you need a key to get in, and you can join the queue on this page. Nothing's paywalled today.
Do I have to keep it open?
Nope. Tab closed, phone asleep, still fighting. That's the entire pitch.
What do I actually do?
You decide what your Echo walks in with: gear, stats, weapon type, potions, how deep to push and when to pull out. Then you watch it play out. The one thing you ever time is the big hit a dungeon boss or a duelist winds up, and a tap at the right moment turns it aside.
Can I avoid PvP?
Only by staying in town or going underground. Every combat zone is open, and a dungeon is just your party and whatever lives down there.
Is there crafting?
Alchemy. You learn a brew by brewing it instead of finding a recipe, paid for with reagents from the zone you pulled them out of, and a recipe never stops getting better. Brews work wherever you fight, but PvP clamps them to their weakest strength, because gear should decide those fights.
Can I play on my phone?
The browser version works on mobile today. Native iOS and Android builds exist and are in invite-only testing. Same character either way.
Everything else — how combat resolves, what each zone holds, what the numbers on an item mean — is in the wiki.

Closed testing
Join the queue
Every Echo was a name, once.
Idle Echoes is being tested by a small group. Leave your address and we'll send a key when the next group opens.














